Tuesday, November 30, 2010

Doubles "test" game.

Last week I was testing out a doubles scenario for a tournament I want to run next year.

I was suppose to team up with Trollbloods vs. Legion of Everblight and Cygnar.

Alas the Trollblood player was not able to make it so I had to settle with Pirates as my partners.

I took a Coleman Stryker list as he has Arcane Shield (+3 Arm), Blur (+3 Def against RNG + Magic), Snipe (+4 RNG) which can all be cast on Friendly models not just Friendly Faction.

My ally brought Shae the Pirate Man-Princess and his little gun, and yes the cannon is the best artillery piece in the game hands down.

We played that both players went simulatiously but only one player could active at a time. I am not sure if I like the way it is done in the book for a tournament as I think this could take to long. But we will try it out in the weeks that follow.


The scenario we played was Close Quarters, 2x 8 inch circles one on either side of the board and you have to capture the circle in your opponents half.

We played on a 4ftx4ft table with 35pt list to see if it would be enough space. I think there was enough but did not ask the guys afterwards how they felt.

SO to the game.

Table had 5 pieces of terrain, and nice forrest in the middle and hill in the one deployment zone, a bunch of rocks in another, a swamp/pond on the right and a wall to the left but to the back.

C+M got first turn and deployed their armies on the left side of the board. Chad had one of every Carni variant, a Seraph and 2 shepherds. Martin had 2x Hunters, Arlan Strangeways, Squire, Journeyman, defender,ironclad, charger and 2 storm smiths. I am not sure what they were attempting

We deployed with Ivor taking up the left flank and myself covering their score circle to the right.
I had Coleman, Ol' Rowdy, Squire, Reinholt, Stormblades +ua +stormclad, Arlan Strangeways, Black 13, Storm tower and a Journeyman, Ivor had Cannon, Mangler, Dirty Meg + freebooter, Lady Ainia and Master Holt, Hawk, the bosun, Doc, Rockbottom and a full unit of Seadogs with master Walls.

I deployed the Tower and Storm everything on the right close to the objective point. The B13 on the far left and everything else in the middle. We put the cannon in the middle and his army spread out across the board. The Freebooter having Amphibious deployed by the water, because he didn't care :) .

First Turn they move up and put spiney growth on everything. Also puts Arcane shield on the Ravagor (Big Carni with Range) could not do anything else.

We moved the sea dogs out of the cannons way but did not need to as we were shooting at bigger based models, the seadogs shot at the Ravagor but at Arm 21 did nothing. The Cannon shot the scythean and slammed it back into the charger and thagrosh. The Journeyman put AS (Arcan Shield) on the freebooter. B13 moved up and shot the one stormsmith off the board (First blood was ours) and put the 4inch pow 12 cloud effect into play in front of his army. moved everything else up to get into position.

2nd Turn Chad shoots bunched up sea dogs and kills most of them and puts 3 on fire. Lucky for us Hawk made the fearless. The Corrosion cloud effect remained in play. Martins hunter moved up and took 5 damage from the pow 12 cloud and for all his effort missed the freebooter. The 2nd hunter managed to move up and hit but with AS it was -6 to his roll and I think he did 4 damage. Chad moved his beasts into the woods so that he could move to the objective next turn and staying out of site of the cannon.

We then realised that Shaes feat says all friendly models. and he has Coup de main which effects all friendly models....Mwahahaha. That is a 3" move for his feat and pathfinder + 2" extra movement and charge for free because of Coup De Main this gives every freindly model +5 movement. SO we took liberties and moved everything up. I charged the stormclad into the Ravagor (Because he had As and not Spiney Growth which could hurt the Jack) did dismal damage because of thaggy's -2Str and my Awesome dice rolls. The stormblades moved in and engaged the Scytheon but again at P+S 13 with no charge did minimal damage.
Arlan moved onto their circle. I wasn't watching Ivor to muct but nearly everything of his ran across the board and engaged Martins models. Hawk even took out Martins Journeyman, We should have done this first because the Ravagor would have been arm18 instead of 21 so I could have done more damage. the Cannon shot the seraph pushing it away from the object leaving the charger the only contesting model. The Seadogs managed to take the Seraph out afterwards. Coleman charged the Charger and because he had storm rager on him from Shae (+2 to hit and damage) e waisted the little guy. I then put AS on myself and called my feat (+5 Arm, friendly faction in CTRL) putting Coleman on Arm 26 (Base 15 + 5 Feat + 3AS + 3 Focus) + Def 18 because Ol' Rowdy came running into BTB. 1 VP to us

Turn 3 I was not watching the other side of the board as I was focused on what Chad was going to inflict on my guys. First off he double handed throws my Stormclad at coleman, missing and scattering back on to the Stormblades, Because of the feat they were arm 20 so none died but knocked 3 down. Thaggy moved in and ash clouded 2 of them and killed 3 in total. see a opening the Ravagor charged at Arlan on their objective but suffered a free strike from the last standing stormblade. With -5 to my roll I still managed 7 damage and took out body and spirit (Chad did not see this before he charged) so the ravagor made both attacks needing 6 on 1 dice and failed both...Arlan was sweating. I noticed that hawk was dead and Ivor Jacks were beaten badly. I also noticed that martin had moved a hunter into the control circle. Chad charge the Scythean into the Bosun who had help coleman kill the charger last turn. Bosun died and Scythean hit out at a sea dog killing him as well. then he took a swing at coleman boosting to hit and damage and inflicting 2 damage. I was disgusted. Chad moved in a shepherd to also help contest.

Our turn and we had to get the Scythean, Shepherd and Hunter away from our objective so we could win. I decided to let all upkeeps drop and pulled a focus from the squire gave 3 to Ol' Rowdy and started the turn. Basically read it like this no one else could make it to the objective in time to help. So rockbottom gave a coin to the cannon crew for +2 Ranged attack and damage rolls. They then slammed the hunter back, but not far enough, and killed the last sea dogs in the process. Lady Aiyana moved and cast Kiss of Lyliss (+2 to damage on the model) on the Scythean. Maser Holt shot at him and inflict 5 pts of damage. Ol' Rowdy moved into combat with the Hunter and Scytean and killed the hunter and beat into the Scythean Leaving him with 1 black left. Coleman moved in and finished the job. Now we had a Shepard that only two models could get to the Journeyman (Rat4) and Shae (Rat6) so the journeyman tried first and missed (Dammit) then I remembered Reinholt and moved him to Shea for a reload. Shea moved up and shot, hitting the Shepard and killing her. 2 VP to us. Game.

What I learnt. Doubles is actually much better I think because it is not all about caster kill. Especially with us as we only had 1 Jack on each caster so it would be a loss of only 2 models, still making us semi effective. Also Cygnar and Mercs are very well suited to playing together as we both have quite a few Friendly spells and not Friendly faction.

I really enjoyed it and the mission was a nice one for doubles games as you need to attack and defend which leads to awesome team work.

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